Microsoft is bringing the metaverse to Microsoft Teams with Mesh in 2022
What you need to know
- Microsoft is announcing its Mesh platform for Microsoft Teams.
- The new tech lets you lot use your webcam to create an blithe avatar for online meetings.
- Microsoft and Accenture are already using the platform as a virtual campus chosen the Nth Floor.
- Mesh for Teams coming in early on 2022 and is office of the 'metaverse' push by engineering companies.
The "metaverse" concept has been around since 1992 ever since Neal Stephenson referred to it in his book Snow Crash for a 3D earth with avatars as alternatives for real people. But the term is being thrown around in 2022 faster than big information, Bogus Intelligence (AI), Blockchain, NFT, and Cyberspace Of Things (IoT). Heck, fifty-fifty Microsoft CEO Satya Nadella is at present talking about information technology.
That makes Microsoft's Ignite announcement around Mesh coming to Teams in 2022 seemingly trendy, but in fact, the visitor has been working on the technology behind it since 2022 with ground-breaking HoloLens headset.
Appear in March of this year, Microsoft Mesh is a form of "holoportation" that lets groups of get-go-line works remotely collaborate on technical projects through its HoloLens platform. Merely today, the company is moving forward with that concept to "knowledge workers" by bringing Mesh to Microsoft Teams starting early next year.
What is Mesh for Microsoft Teams? In its earliest stages next twelvemonth, information technology is simply an avatar that you can design to represent yous in online video meetings. And no, a $iii,000 Microsoft HoloLens 2 is not required, nor even a Mixed Reality (MR) headset. Katie Kelly, a principal project manager at Microsoft, working on Mesh for Teams, explained information technology in today's press release:
"To showtime, nosotros will take audio cues so every bit you talk your face up will animate," Kelly said. "You'll as well take animations that bring additional expressivity to the avatars. Your hands will movement. There volition be a feeling of presence fifty-fifty though it's as simple every bit being able to take your audio and manifest that as facial expressions. That's the outset release. The ambition is to closely follow that with Microsoft's plethora of AI technologies so that we tin employ the camera to insinuate where your oral cavity is and mimic your head and facial movements."
The experience will continue to evolve over time as sensor technology improves beyond devices, from phones to virtual reality headsets, from laptops with a single microphone to a HoloLens with six microphones and 16 cameras. Whatever the device, the mixed-reality technology will give each user an avatar that provides a sense of presence that allows them to be their expressive selves when they don't want to exist on camera
The concept falls back to Microsoft'southward goal with Teams to let people more closely work together when remote but addresses ongoing issues with work-from-home scenarios. Microsoft cites ongoing inquiry that shows people are more engaged with video during online meetings, for probably obvious reasons. But some gripes atomic number 82 to people flipping off their cameras, also, whether it was just burnout from too many video calls, not wanting to change attire for the meeting, or maybe even the urge to multitask while not looking distracted.
Substituting your live image for your avatar that animates based on your voice and movements acts as a buffer to those grievances while letting your team know you are present and engaged. At the very to the lowest degree, it'due south a lot meliorate looking than a static bubble with your initials.
Microsoft Mesh for Teams is not but a concept, either. Microsoft describes its work with Accenture, which has "more 600,000 people serving clients all over the world," and its utilise of Mesh for Teams. Microsoft and Accenture created the "Nth Floor," which serves as a virtual campus letting employees gather for coffee, presentations, parties, and other events no matter their actual location. Later, the same technology was adjusted for onboarding new employees.
A realistic virtual reality?
What is interesting is the news for Mesh for Microsoft Teams is that information technology doesn't feel like some far-fetched concept akin to Facebook'southward recent declaration with Nintendo-level corniness. Using existing technology like office webcams and Teams to create blithe avatars is a logical first step — whether on a phone, tablet, or PC.
Of grade, downwardly the road, maybe we'll all exist sporting MR and VR headsets to bear witness up to the morning management meeting while floating in some computer-generated fish tank. But for now, Microsoft'south utilise of Mesh for Teams feels achievable. As Microsoft's Katie Kelly remarks:
These avatars, Kelly added, are but the start. They'll follow users from the Teams meeting to other Mesh-enabled experiences including immersive spaces within Teams, such every bit Accenture's Nth Floor. "The idea is that y'all aren't locked into this 2D interaction with your avatar," she explained. "Afterward I've formed a human relationship with y'all, I know your avatar, I go into an immersive infinite that maybe has 20 other people in it. I'm going to see y'all in a corner and become, 'Hey,' and be able to go take a chat."
Still, the overall buzzy-ness of "metaverse" does experience a chip overplayed, only maybe information technology is also the way to make AR and VR click with people, as clearly the application for consumers is lagging.
At the very to the lowest degree, Microsoft will make using its Teams software for video meetings a little less monotonous next year. Pajamas, messy pilus, no makeup, all while multitasking when Barbara and John ramble on nigh those TPS reports? Sign us up.
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Source: https://www.windowscentral.com/mesh-microsoft-teams-metaverse
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